Vermont Game Developers Association

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  • Home
  • VGDA Directory
  • Upcoming Events
  • Resources
  • Contact

Resources ​

Local Resources 

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Game Studio

The Champlain Studio is a cohort experience that emphasizes teamwork across all the game development disciplines, facilitated by game-industry expert Professors. Game Art & Animation, Game Design, and Game Programming majors, along with Business majors specializing in Game Production, work side by side to create original projects.
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Vermont Technology ALLIANCE

The vtTA is the voice for technology in Vermont -- with a mission to support, promote and grow technology jobs and technology companies in Vermont.
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Credit: VPR

VPR: A Vermont Take On Making Video Games

From Champlain College, game development experts Amanda Crispel and Ann DeMarle join us to discuss all these trends, plus projects that use games to work for social progress. And Daniel Moore, of Burlington-based Toonuva Games discusses his latest project in the works.
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Online Resources

Some of our favorites 

  • Code Academy 
  • GDC Vault (Free)
  • MIT Open Courses

Getting a job and making a career

  • An Indie Game Developer’s Marketing Checklist
  • Automatic job tracker
  • From gatekeepers to guns for hire: The new role of indie game publishers
  • Game Programmer Portfolio Creation
  • ​How to get a job making video games, according to recruiters
  • How to Successfully Market Your Indie Game on a $0 Budget
  • Indie Game Girl: Marketing tips for indie developers
  • NO DICKHEADS!: A Guide To Building Happy, Healthy, and Creative Teams.
  • PressFriendly launches ‘virtual PR firm’ so startups don’t need to hire an agency
  • ​Presskit() 2.0
  • The Respect QA Deserves, or Finding the Right People and Making Them Stay
  • Tips on Building Your Portfolio For Game Developers

Game Design

  • 100 things every game design student should know
  • Composing Music for Video Games
  • Developing UX practices at Epic Games
  • Documentation for Indie Studios: Why do you need it?
  • Double Fine Adventure! EP01: "A Perfect Storm For Adventure"
  • Extra Credits - Making Your First Game: Minimum Viable Product - Scope Small, Start Right
  • Extra Credits - So You Want To Be a Game Designer - Career Advice for Making Games
  • Finishing a Game
  • From Never Doing Game Code or Game Art... To A Full Game In Unreal Engine 4
  • Game Design FAQ
  • Indie Guide: Game Development
  • Should designers trust their instincts - or the data?
  • The door problem
  • Understanding randomness in terms of mastery

Game Art

  • Brian Burrell 3D Vehicle Tutorial
  • ConceptArt.org | Art Sketchbooks, Wacom Art and Art Forums
  • ​Efficient Art Production Theory and Practice 
  • ​Vertex

Game Programming

  • A Brief Overview on 2D Game Development
  • Amit's A's - Programming Pathfinding
  • Being A Better Programmer
  • ​C# Fundamentals for Absolute Beginners
  • C++ DirectX Game Development: Fun with Sounds and Shaders
  • Free programming books
  • Making a 2D platforming game
  • Shaders : A primer
  • Vector Maths
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